Rigging

  • Maya Humanoid Autorig

    Maya Humanoid Autorig

    This is the autorig I am currently working on in Maya. It is the basis for the rig in my FIEA capstone project, Everent. I began work on this in order to develop an intuition for how to design a large, scalable, and efficient Maya library that is suitable for use with my Mantis software.…

  • Mantis Rigging Nodes

    Mantis Rigging Nodes

    Mantis Rigging Nodes is a revolutionary new way to build rigs. It is a node-based, declarative rigging system that allows the user to build reusable rigging components and compose them into a full rig. Click the video below to view the Mantis Rigging Nodes reel and see the work of many Mantis users. Below is…

  • Blender Facial Rig for Grow Goodness

    Blender Facial Rig for Grow Goodness

    This is a Python script I developed while working for Grow Goodness. It’s a geometry-agnostic auto-rigging solution for mouth and eyes of any kind. The rigger only has to make a few “guide meshes” and the script builds everything from there. It’s a bone-based rig, there are no shapekeys. The rig is designed to match…