Rigging

  • Stegosaurus Model and Rig

    Stegosaurus Model and Rig

    This stegosaurus was a quick project I threw together so that I would have a model to use for developing new rigging features. My goal was to stress-test my curve rigging nodes in Mantis, and to challenge myself with the requirement of keeping the bony plates rigid while the body deforms. Here is a turnaround…

  • Everent Rigs

    Everent Rigs

    This is the reel for the rigs I made for Everent, my capstone game at FIEA.

  • Maya Humanoid Autorig

    Maya Humanoid Autorig

    This is the autorig I am currently working on in Maya. It is the basis for the rig in my FIEA capstone project, Everent. I began work on this in order to develop an intuition for how to design a large, scalable, and efficient Maya library that is suitable for use with my Mantis software.…