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Stegosaurus Model and Rig
This stegosaurus was a quick project I threw together so that I would have a model to use for developing new rigging features. My goal was to stress-test my curve rigging nodes in Mantis, and to challenge myself with the requirement of keeping the bony plates rigid while the body deforms. Here is a turnaround…
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Everent Rigs
This is the reel for the rigs I made for Everent, my capstone game at FIEA.
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Maya Humanoid Autorig
This is the autorig I am currently working on in Maya. It is the basis for the rig in my FIEA capstone project, Everent. I began work on this in order to develop an intuition for how to design a large, scalable, and efficient Maya library that is suitable for use with my Mantis software.…


