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Joseph Brandenburg

Technical Artist

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  • Stegosaurus Model and Rig

    Stegosaurus Model and Rig

    This stegosaurus was a quick project I threw together so that I would have a model to use for developing new rigging features. My goal was to stress-test my curve rigging nodes in Mantis, and to challenge myself with the requirement of keeping the bony plates rigid while the body deforms. Here is a turnaround…

    September 22, 2026

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    3D Art, 3DCoat, Blender, Rigging

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    nodespaghetti
  • Everent Rigs

    Everent Rigs

    This is the reel for the rigs I made for Everent, my capstone game at FIEA.

    August 25, 2026

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    Maya, Python, Rigging, Tools

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    nodespaghetti
  • Grow Goodness Books

    Grow Goodness Books

    Below are some illustrations from my time at Grow Goodness. All of these products are available on the Grow Goodness website and Amazon. They are special books designed to be easy for children to read without help from grown-ups, as soon as they know their letters and numbers. I was responsible for the art, video…

    March 5, 2026

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    3D Art, Blender, Grow Goodness

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    nodespaghetti
  • Treehive

    Treehive

    Treehive is my photogrammetry project. All of these 3D scans are my own work, and you can find links to purchase the textures and 3D models on my gumroad. Photometric Stereo Experiment by NodeSpaghetti on Sketchfab

    March 5, 2026

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    3D Art, 3DCoat, Blender, Photogrammetry, Photography

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    nodespaghetti
  • Procedural Shell Generator

    Procedural Shell Generator

    This is a procedural shell generator I made recently. I was inspired by one of those videos of snails eating cucumbers, and I was gonna make a 3D sculpt of a snail and ended up being so interested in the way the shells look that i never got around to it. Both the geometry and…

    March 5, 2026

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    3D Art, 3DCoat, Blender, Tools

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    nodespaghetti
  • Maya Humanoid Autorig

    Maya Humanoid Autorig

    This is the autorig I am currently working on in Maya. It is the basis for the rig in my FIEA capstone project, Everent. I began work on this in order to develop an intuition for how to design a large, scalable, and efficient Maya library that is suitable for use with my Mantis software.…

    March 5, 2026

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    Maya, Python, Rigging

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    nodespaghetti
  • Monarch Butterfly

    Monarch Butterfly

    This was a one-week project. I made the character in 3DCoat, did the retopology in Blender, and made the texture for the eyes in Substance Designer. The milkweed plant was modeled in Blender, textures created in Krita from public-domain photographs. The milkweed plants were modeled with some plant-creation tools I made with Geometry Nodes. Finally,…

    March 5, 2026

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    3D Art, 3DCoat, Blender

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    nodespaghetti
  • Mantis Rigging Nodes

    Mantis Rigging Nodes

    Mantis Rigging Nodes is a revolutionary new way to build rigs. It is a node-based, declarative rigging system that allows the user to build reusable rigging components and compose them into a full rig. Click the video below to view the Mantis Rigging Nodes reel and see the work of many Mantis users. Below is…

    February 7, 2026

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    Blender, Python, Rigging, Tools

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    nodespaghetti
  • Tortoise

    Tortoise

    This is a model of a tortoise that I made to practice sculpting. Tortoise by NodeSpaghetti on Sketchfab The plants in the render above are from MaxTree.

    February 7, 2026

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    3D Art, 3DCoat, Blender

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    nodespaghetti
  • Blender Facial Rig for Grow Goodness

    Blender Facial Rig for Grow Goodness

    This is a Python script I developed while working for Grow Goodness. It’s a geometry-agnostic auto-rigging solution for mouth and eyes of any kind. The rigger only has to make a few “guide meshes” and the script builds everything from there. It’s a bone-based rig, there are no shapekeys. The rig is designed to match…

    March 5, 2022

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    Blender, Grow Goodness, Rigging

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    nodespaghetti
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Joseph Brandenburg

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