
This is the autorig I am currently working on in Maya. It is the basis for the rig in my FIEA capstone project, Everent. I began work on this in order to develop an intuition for how to design a large, scalable, and efficient Maya library that is suitable for use with my Mantis software.…

Mantis Rigging Nodes is a revolutionary new way to build rigs. It is a node-based, declarative rigging system that allows the user to build reusable rigging components and compose them into a full rig. Click the video below to view the Mantis Rigging Nodes reel and see the work of many Mantis users. Below is…

This is a Python script I developed while working for Grow Goodness. It’s a geometry-agnostic auto-rigging solution for mouth and eyes of any kind. The rigger only has to make a few “guide meshes” and the script builds everything from there. It’s a bone-based rig, there are no shapekeys. The rig is designed to match…

This is a rig I created for Stick To Manual, the short film I made with a team of about 15 people during my bachelor’s degree. Take a look! The rig is created by a script I wrote using Python. It was a lot of fun to learn and put together. It took a lot…